This mini-project is a quick experiment in using GenBrush to create terrain for Unity. 

The terrain is exported as a .obj mesh from GenBrush with the colouring also exported from GenBrush to a .png which is applied to the mesh in Unity. I've not tweaked anything in the terrain (and it is a mesh I've not converted it to a unity terrain in any way). The water plane was also added in Unity.

Standard WASD mouse keys, repeated jumps are enabled if you need to gain some height, suggest playing fullscreen to avoid issues with the mouse moving out of the window.

StatusPrototype
PlatformsHTML5
Authormarjohloo
Made withUnity

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