GenBrush Low-poly Terrain
This mini-project is a quick experiment in using GenBrush and Polaris 2020 to create terrain for Unity.
In GenBrush the colour gradient is simply set from black (lowest) to white (highest) and exported as a .png file. The .png is then used to stamp the elevation of a Polaris terrain tile. The colouring is applied using a height/gradient curve within Polaris. The water plane was also added in Unity.
Standard WASD mouse keys, repeated jumps are enabled if you need to gain some height, suggest playing fullscreen to avoid issues with the mouse moving out of the window.
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